| | A Proposition: Character Classes | |
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Toast Page of Blood
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| Subject: A Proposition: Character Classes Mon Jun 20, 2011 4:24 am | |
| Before we start, this was initially something I created for the Collective RPs, but I think this might actually be beneficial for the whole RP. This is not a rigid system, this is just to group together characters of a similar power level for the sake of RPs. A lot of people try to make RPs and use very general terms like "Low-Powered" characters, but that's entirely subjective. This proposed system gives every power a classification, and in turn, every character an overall Class. Classes are not static - they change and evolve with the character. A Class 3 doesn't have to be one forever; they can in time become a Class 9 or 10 if they want to. Again, this is just to group together characters of a similar power level for the more easy balancing of power within RPs. I know a few people here who don't RP often or even at all just because everybody's character is "wtfhax". This will also help fix that problem, I think. This thread will be for discussion of the proposed classes and what they allow. I've got a general outline already which will be within the spoiler, and we can discuss things from there; if you think of something I didn't, bring it up, ask questions, propose the moving of some abilities to different classes, etc. etc. Without further ado: - Spoiler:
Class 0: Incapable of combat at all. A supplementary class, good for making FTJ RPs that don't have any fighting in it whatsoever. Now you can include others if you want, and don't have to worry about people like Crescendo coming in and wrecking shit to be rude.
Class 1: Essentially a normal human being. Practically useless on their own; resourceful, but useless.
Class 2: An above-average human being. These would be people with super intelligence, or increased physical characteristics, but little else.
Class 3: A very above-average human being. Super intelligence, mild psychic abilities such as telekinesis or talking to machines, or mild magic abilities.
Class 4: The typical super hero, a being who is now capable of wielding abnormal or powerful weapons, or using Elementally-geared abilities. Highly above-average durability, stamina, and physical strength.
Class 5: No longer a human by most standards. Most cyborgs or wizards will be Class 5's or 6's. The ability to use two elements, mild control over energy, moderate psychic abilities such as the ability to create illusions, wield or create strange or powerful weapons, and inhuman durability, stamina, and physical strength. Undead characters become available, as well as characters who can change shape and absorb abilities up to the limit of their current Class, the power of these transformations and this mimicry increasing further with each class. This is also where Vampires, Werewolves, and other such mythical creatures and monsters would fit in or become available for use.
Class 6: The typical Angel or Demon, or otherwise equal-leveled character. More advanced control over energy, the ability to utilize 3 different elements, and the ability to teleport. Low-level Space-Time attacks can be used by Class 6's, though only in manipulation of the spatial aspect, and they can now wield equipment which now allow them to increase their abilities in one or more fields or add new ability fields entirely, something available from Class 6 onward, with each class increasing the allowed amount and overall power of equipment. The ability to manipulate “Light”, “Dark”, “Order”, “Chaos”, “Good”, and “Evil” or other variations thereof also becomes available.
Class 7: The ability to control, create, negate and otherwise manipulate energy constructs as one pleases is now possible, as well as the ability to use as many elements as you please by whatever means. Immortality and rapid regeneration becomes available here, along with high level psychic abilities, and more powerful illusions. Moderate-level Space-Time abilities become available, including weak Time manipulation, along with low-level Reality manipulation, such as the minor changing or otherwise ignoring of physical laws. Your physical capabilities now no longer know any conceivable limits. Class 7's and above can also be immune to one or two types of abilities completely.
Class 8: A very high-level being. High-level Space-Time and moderate-level Reality altering attacks such as the manipulation of Gravity and Magnetism and the easy creation of Black Holes are now possible. Illusions at this level are more complex and harder to break free of, and psychic abilities in general are at their strongest, with some illusions being powerful enough to even affect reality itself. Physical speed, strength, durability and stamina are now practically infinite, and abilities which can outright destroy or corrupt what they touch (Willow Energy being a good example) become available.
Class 9: Practically a demigod. High-level Reality manipulation becomes available at this Class, where one can change the very laws of physics on a mere whim, or where they can cease applying to a great extent. All the abilities of previous classes are now at their highest levels, and overcoming opponents becomes exceedingly complex, with some opponents actually completely immune to a lot of different types of abilities, or only capable of being beaten in 1 or 2 ways. Typically, fighting and beating a Class 9 one-on-one is very, very difficult without the right set of abilities and a mind good enough to counter.
Class 10: A god bound by rules; the dreaded “God Tier”. The most powerful characters of all, with extremely powerful specialized abilities, or a wide range of otherwise very powerful abilities. The most powerful Reality and Space-Time manipulators are ranked as Class 10, with Ryuuki himself being a good example of Class 10 power. Physics, Reality, and even the very nature of existence or nonexistence no longer applies, and can be manipulated freely. The limitations of a Class 10's power are only the most basic, and their abilities the absolute most complex. These are characters which, if their creators so please, can be impossible to actually beat in a one-on-one situation.
Half-Classes: Characters who sit inbetween two classes. For example, let's say you have a character who is Class 7. But, he has SOME aspects of an 8, and is thus too strong to be called a 7. But, he's not a full-fledged 8, either, and is too weak to be considered that. Thus, the class of "7.5" arises. These are any characters who have the qualities of two different classes, but isn't strong enough or too strong to be either one, and is torn between them. A class 7.5 could have an ability or aspect or two of Class 8, but still not quite BE a Class 8, solving more than a few problems in classifying one's characters.
Form Users: Not everybody has one state in which they fight. Some have multiple forms with varying power levels and abilities, and these haven't been forgotten, either. Anybody of any class can use forms, and what's special about them is that they don't all have to be the same class as the user. They can be far higher or lower. Let's look at an example with Crescendo. Form I is a Class 9. Form II is a Class 8. Form III is a Class 7. Form IV is a Class 10. Form V is a Class 9. So how do we rate Crescendo? You find the average. The average of Crescendo comes to be about an 8.5, and that then becomes his overall Class - 8.5.
Even though he has two Class 9 forms and one Class 10, he also has weaker forms, and in RPs where only certain Classes are allowed, those with forms who have higher Classes than the limit specified simply can't use those forms in that RP, or will be under certain limitations if they do use them. However, those with forms must be noted as such, or all the classes of their forms should be shown with their overall Class, as to not confuse people or catch them off guard.
Last edited by Aniki on Thu Jun 23, 2011 5:25 pm; edited 2 times in total | |
| | | Delta is awesome
Posts : 5376 Age : 35 Location : Oh you know.... Around... Staff Title : The Great Zagini Activity Points : 55795
| Subject: Re: A Proposition: Character Classes Mon Jun 20, 2011 4:28 am | |
| Meh I feel like the classes are high-end heavy. As in the difference in power level gets smaller and smaller between classes the higher you go. The high end could be consolidated a bit and the lower end expanded upon more. | |
| | | Toast Page of Blood
Posts : 6275 Age : 29 Location : I'm at soup Permanent Name : Toast Custom Title : Twenty One Toasters Activity Points : 64315
| Subject: Re: A Proposition: Character Classes Mon Jun 20, 2011 4:36 am | |
| That's typically how it is with everything.
The lower classes have less things because they're for weaker characters that can't do many things, and the higher you get in the classes, the less and less there is to learn or gain, so there's less and less variation between. At that point it's more about how much they can do with the abilities they have. Someone with Space-Time manipulation who can create Black Holes is more powerful than one with the same ability who can't create Black Holes, for example. | |
| | | Xellious Noon Veteran Roleplayer
Posts : 25055 Age : 36 Location : Poland, being anti-average and spreading a high IQ aura around me Permanent Name : Bookman Custom Title : Mr. Peace = Oh Lord, lend me patience to stand the randomness.... Activity Points : 138953
| Subject: Re: A Proposition: Character Classes Mon Jun 20, 2011 1:08 pm | |
| Nope, this is a balancing issue. And there's a simple way to solve this. It's just what I've proposed before.
You put up the ranks 1 to 10, with their intended power levels. And then you put up all the different powers in alphabetical order, a long list. One person can decide which powers go where but that's subjective; instead everyone can post, assigning a number to each power, saying at which rank(s) the member thinks a given power ought to be classified. And after we compare the results from everyone we can draw results. It may not be totally objective but at least it's democratic.
And some powers, say superstrength, can come as a range of ranks (even 1-10 the widest if it appears at every rank). When voting, if only one rank is given, the power is available from that rank onwards for every higher rank; if a range, then from the lowest rank listed at every rank above it's available in its improved version. Like better psychic powers or better elemental control.
And I agree with Zags that the lowest ranks as they are, they are uninteresting. With the list as it is now I'd make normal human rank 0, rank 1 total what 2 and 3 do, rank 2 get the current rank 4...... and this way populate the lower ranks. But this is just speculation until we go through (or not) with a vote on power placement.
If you don't like the vote idea or just a rigid ranking/class system in general, say so. If not - I'll give this list a good read and post my vote as to which powers go where, those listed and some more ones. If we get 10 votes total or more I think it'll begin to be representative of the RP community we have at EA.
Remember this is your chance to make a difference folks. You always complained how the RPs get dominated by overpowered characters? Well this is a chance to match up heroes and villains at similar power levels for a fair battle. Use the chance you're given. | |
| | | Toast Page of Blood
Posts : 6275 Age : 29 Location : I'm at soup Permanent Name : Toast Custom Title : Twenty One Toasters Activity Points : 64315
| Subject: Re: A Proposition: Character Classes Mon Jun 20, 2011 3:46 pm | |
| I think as it is right now - a general skeleton to start with and largely agreed upon - is fine. I'm still allowing a vote for moving, suggesting, and removing of powers, but its good to have an example to start with anyway. | |
| | | OverlordCrimson
Posts : 2546 Age : 35 Activity Points : 39482
| Subject: Re: A Proposition: Character Classes Wed Jun 22, 2011 8:51 pm | |
| Indeed it is a good start, but there are many cases where certain powers are consolidated while some abilities are just too over-generalized. For example, Reality Manipulation becomes available at Level 7, but thinking about it, low tier characters have access to it as well, albeit it be weak. Reality Manipulation is a very broad term for any number and variable of powers.
In my opinion, in order to assess a character's rating, we have to rate abilities first to determine what class they would fit in. For example, having let's say two characters, one has a Level 10 ability, but only one, while the other has 3 Level 10 abilities. One can reason that they are in no way equals at all. | |
| | | Toast Page of Blood
Posts : 6275 Age : 29 Location : I'm at soup Permanent Name : Toast Custom Title : Twenty One Toasters Activity Points : 64315
| Subject: Re: A Proposition: Character Classes Thu Jun 23, 2011 4:25 pm | |
| ...That is true, and something I didn't take into account.
On the other hand, Class 10 abilities are classified as being so obscenely powerful, that only another Class 10 or somebody REALLY skilled can actually overcome them. So if a character has even one Class 10 ability, that puts them far above a Class 8 or under almost immediately.
And Reality Manipulation WAS explained a bit when first mentioned at 7: "low-level Reality manipulation, such as the minor changing or otherwise ignoring of physical laws".
Space-Time manipulation is easy enough - its the manipulation of space and time. Reality Manipulation deals with the manipulation of the laws of our universe, what defines our reality... thus the name. Joker uses Reality Manipulation with his Truth-Lie concept, since he can effectively change the laws of physics with a couple words.
The higher in Class they get, the more complex or powerful their manipulation becomes. The only problem I really see is classifying how powerful an ability has to be before its bumped up a rank to "Moderate" or "High" level. Some could be tricky in that regard.
EDIT: I have found the solution. "Half-Classes". Essentially people inbetween two classes; someone who is too strong to remain a 7, and has aspects of an 8, but isn't strong enough to be called an 8, yet, either, thus creating the "7.5" Half-Class. This would fix your problem, too, OC, seeing as somebody with only 1 Class 10 power could be considered a 9.5 rather than a full-fledged 10, despite having one or two aspects of a 10. I will be adding this and the supplementary Class of 0 to the list. | |
| | | Xellious Noon Veteran Roleplayer
Posts : 25055 Age : 36 Location : Poland, being anti-average and spreading a high IQ aura around me Permanent Name : Bookman Custom Title : Mr. Peace = Oh Lord, lend me patience to stand the randomness.... Activity Points : 138953
| Subject: Re: A Proposition: Character Classes Fri Jun 24, 2011 3:14 am | |
| Tricky? Well duh. But I suppose that if they're tested out in practice in RPs we'll just find out if they work or not. This isn't THAT much different from a topic's first post saying: "no teleporation, dimension travel, reality manipulation, etc." for powers that would disrupt the setting. Except now.... this one has no IC explanation but puts the limits in OOC. *undecided if that's good or bad* EDIT: Or in Ryuuki's case, it's the other way around, an IC that stretches for the Collective saga. Well.... we'll find out in practice. XD Well then, here's my attempt at how I'd see the list. James can use his list all he wants, if and when I make mention of 'class' (rather, rank) in my RPs I'll be referring to this one. I initially wanted to use his list - but since Ryuuki implements it and he has no business watching over others' RPs, it can't hold. So in the end the members will have to put up with multiple lists (if I ever use it after all......) ........ this list took me...... like, a very long time to write. =.= I'm tired after writing it. I might revise it later, but for now, this is what I think of the classes (which I dubbed 'ranks' instead). Rank 0 - Spoiler:
The average human with no powers, gadgets, training, or talents. Background fillers and cannon fodder basically.
Rank 1 - Spoiler:
Humans with access to gadgets and technology, unique talents or specialized training, but nothing supernatural. -Bodysuit a'la Iron Man -Martial Artists, and even aura sensing -Super Spies with sleeves full of ace-weapons -Expert Assassins -Talking with animals -Enhanced speed, strength, toughness, alertness, reflexes and so on (Every next rank has this by default, to a greater degree; if you forego it, that's a weakness on your character's part and may bring him down a rank, maybe.) And any equivalent powers
Rank 2 - Spoiler:
Humans with supernatural powers, but they keep human constitution/biology, and thus weaknesses. Also races that 'naturally' have access to certain powers like these, and similar biology/identical weaknesses (needing to breathe, having obvious critical spots like the heart to target) -Elemental Control (One element they focus on or up to five elements thematically connected.) -Telepathy (Communication level only.) -Beginner Black Magic and White Magic (for FF inspired characters) fits here too -Mutation-gained Powers (a'la Cyclops' laser sight) that can be summed up in 6 words or less. (and don't rip off anything from higher ranks of this list). And any equivalent powers
Rank 3 - Spoiler:
Humans with more supernatural powers, including ones that alter their biology so they get rid of certain weaknesses (and may acquire others) -Elemental Control (Level that lets one change entirely into the element, like living flame - and avoid attacks this way, but he'd be weak to water.) -Psychic Powers (Illusions level for all senses, but they cannot cause any damage and have conditions that dispel them; interacting with them, disbelieving the illusion, etc. They also double as barriers that die from one hit.) -(Generic/Life) Energy Control (and Martial artists from this level can channel Ki to fire projectiles and power their moves.) -Auto-Healing (Slow, but boosted if the character is properly resting rather than keeps fighting.) -It's at this stage that Superspeed lets characters move faster than the eye can follow (but other level 3s see their end position and higher levels see their exact movements; with each rank this goes up, always equal level can react, and higher levels perceive them exactly). And any equivalent powers
Rank 4 - Spoiler:
No longer humans, or never humans to begin with. Various Cyborgs and mythical monsters start from this level, especially if they have entirely different weaknesses from humans, or no real weaknesses at all. -Elemental Control (No limit on maximum number of elements but the more the character can access, the weaker their focus is, so more focused elemental lords can overrule their control.) -Teleportation (Within range of sight, or past obstacles to unseen areas if they'd be in range of sight presuming the space was empty.) -Psychic Powers (Telekinesis, damaging illusions, barriers that survive one hit, messing with senses and memories, standard fare.) -Medium Black Magic and White Magic (for FF inspired characters) fits here too -Mimicry (It starts here, and with each rank it can copy a wider selection of abilities. Its rank is variable and equal to the strongest ability/trait it can potentially copy. Mimicking only appearance counts as rank 3, equivalent to a nondamaging illusion.) And any equivalent powers
Rank 5 - Spoiler:
Aliens, Devils, Angels.... superhuman creatures that, unlike the rank 4 monsters, don't have their home in our world - and thus grew up in potentially harsher worlds where the standard strength is higher. -Elemental Control (Even crazy/exotic elements, like gravity, magnetism, food, money, comics, video games etc. Time, space, life, death, truth, and equivalent elements are forbidden though - they fall under reality manipulation. Generally, if the element is omnipresent and perhaps abstract enough that it can apply to virtually everything, then this isn't elemental control anymore, but reality manipulation.) -Dimension Travel (Slow - can travel across worlds through a big portal but can't set it up fast enough to use this during battle effectively.) -Teleportation (Maximum range 100 miles in one move.) -Psychic Powers (Redirecting attacks, reading minds to react sooner, in general fighting for control - mind control or ability control.) -(Generic/Life) Energy Control (Can shape solid weapons out of pure energy to strike, deflect/block energy attacks for partial damage, and absorb/drain energy from the environment, but only from sources that don't resist - so, like grass, trees, bugs and weak animals.) -Auto-Healing (Work in real time during battle, but cannot regrow lost limbs) -Reality Manipulation (Themed; this is a lot like exotic element control, it just influences different things, including laws of physics. It's balanced by the theme and set limitations, including - at times, all or some of the following: works within a certain range, for a set time, deals only illusionary damage, subjects the user to the same conditions, follows the exact same rules each time, etc. The burden of proving it's this level lies with the character's creator.) And any equivalent powers
Rank 6 - Spoiler:
Heroes among supernatural rank 5 races, the champions of their kind that mastered their natural abilities and/or extensively traveled to develop their own, unique ones. -Elemental Control (At this point, the character can spawn monsters from the element to combat their foes for them. A bunch of monsters controlled at once are weaker than one the character puts their whole power into.) -Teleportation (No range limit, but cannot cross from a planet into space or onto any other astral body) -Pocket Dimension (A unique dimension and private space the character can access when necessary, like any other dimension when using dimension travel. Its environment, laws of physics operating in it, and everything else concerning it, depends on the character's creator. However, the character is only a visitor there, able to exist, survive, travel, but not make radical changes to it.) -Psychic Powers (More fine tuned; by now it's no longer a question of what they can do but merely their mental strength and the targets' willpower that resists. All previous powers just go up in effectiveness from now on.) -Auto-Healing (Can regrow damaged portions of the body, more if given enough time and rest.) -Shapeshifting (Starts here, always tied in with the rank's Auto-Healing. Shapeshifting into a form with new abilities is okay, if they aren't a higher rank than the character is, or he should just be that rank in the first place.) -Advanced Black Magic and White Magic (for FF inspired characters) fits here too -Reality Manipulation (Specialized; it focuses on only one aspect from a wide range of potential reality elements to manipulate. Time manipulation, alone, belongs here, and anything equivalent. Specialized reality manipulation for higher ranked characters gets more effective but still operates like a skill from this rank. Again, the burden of proving it's this level lies with the character's creator.) And any equivalent powers
Rank 7 - Spoiler:
Unique characters that don't have a 'race' but embody concepts, or are specific elements incarnated, start from this rank. Alternatively, other races, even humans, that evolve to reach this power level are also this rank. -Elemental Control (Can spawn a fireball using the enemy as a starting point, for example. Starting from this rank, it only gets more effective, and it's basically reality manipulation Themed, limited to that specific element, without all the nasty limiting rules.) -Energy Being (An energy being can adopt a material body but survive its destruction. Its energy attacks are essentially extensions of its body, so control over them cannot be stolen without dominating the target's will too.) -Dimension Travel (Fast - can dodge attacks by moving out of a dimension. From this rank onwards it replaces Teleportation, and any advanced Teleportation ability can connect with other worlds or other dimensions, virtually ensuring it's as useful as Dimension Travel.) -Auto-Healing (Can restore the character from one cell or energy unit, ensuring the survival of an attack. But it still takes up time. And energy.) -Reality Manipulation (Craftsman; This level can take the surrounding materials and transform them into artifacts that perform any feat allowed by rank 7 or lower, or any equivalent power. Although very versatile, this variation of reality manipulation doesn't affect the environment directly and can't change its laws of physics, except through the operation of these artifacts. Its sheer versatility makes up for this weakness though. Again, the burden of proving it's this level lies with the character's creator.) And any equivalent powers
Rank 8 - Spoiler:
Equivalent to a demigod, or Satan, or other figure that completely rules over a world or dimension, but hasn't created it (and potentially couldn't create another world or recreate their own world). -Immortality (This character cannot be killed by ordinary means. A special weapon or rare artifact might be necessary.) -Pocket Dimension (Like rank 6, except the character has rank 9 Reality Manipulation within their private dimension, is its ruler, can set up residence, and deny others who are only visitors in it. The dimension collapses if the character is killed, and damage consequently hurts its stability, but not vice-versa - damaging the Pocket Dimension won't affect the character negatively.) -Minions (Spawned/transported as necessary to provide an adequate challenge to heroes. No maximum number, and as they're summoned from another dimension, not created, they have wills of their own and cost no energy beyond bringing them over to the battlefield.) -Expert Black Magic and White Magic (for FF inspired characters) fits here too. You can start throwing your Ultimas now; there's essentially no spell you can't use. -Reality Manipulation (Standard tier. Very potent, but compared with rank 9, it cannot create worlds/dimensions or spawn new heroes, only basic minions. In other respects it's rather unlimited. Unless specified otherwise, any reality manipulator is put at rank 8 by default, unless the member can prove otherwise that their character is suitable as a lower rank.) And any equivalent powers
Rank 9 - Spoiler:
Equivalent to a God for a specific world or dimension. -Reality Manipulation (God-tier. Anything within the RP-verse is possible, including spawning rank 8 characters to do the fighting for the god.) -Powerban (Only this rank of character can outright ban powers they please. This is part of Reality Manipulation though.) -Infinity (Up until this rank, stats could be insanely high, but nobody can have infinite strength, infinite speed, infinite stamina. Not in practice. If you tap into infinite anything without a counter-condition to balance it, that's rank 9 right here.)
Rank 10 - Spoiler:
Equivalent to an IC representation of a member-creator. Everyone in the RP-verse, even the rank 9 Gods, are letters forming sentences, to this dude. Nothing they attempt can so much as phase him, he can edit posts to alter reality without leaving any trace of doing so, he acts outside their space, their time, etc. No RP character other than the IC representation is allowed for RPs. Rank 10 exists only to remind rank 9s where Their limit lies and what they cannot do.
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| | | Toast Page of Blood
Posts : 6275 Age : 29 Location : I'm at soup Permanent Name : Toast Custom Title : Twenty One Toasters Activity Points : 64315
| Subject: Re: A Proposition: Character Classes Fri Jun 24, 2011 3:27 am | |
| Ryuuki won't be implementing it. This is still a universal proposition.
Regardless, your list is interesting... though I don't find the concept of your Rank 10 to be necessary. | |
| | | OverlordCrimson
Posts : 2546 Age : 35 Activity Points : 39482
| Subject: Re: A Proposition: Character Classes Fri Jun 24, 2011 3:33 am | |
| Tabrias: I love it. *Dances*
XDDD Rank 10 is us, dood. Its a rather nice gesture. After all, we are the authors of these stories. | |
| | | Toast Page of Blood
Posts : 6275 Age : 29 Location : I'm at soup Permanent Name : Toast Custom Title : Twenty One Toasters Activity Points : 64315
| Subject: Re: A Proposition: Character Classes Fri Jun 24, 2011 3:37 am | |
| Haha. Still, it just doesn't seem necessary to me. | |
| | | Xellious Noon Veteran Roleplayer
Posts : 25055 Age : 36 Location : Poland, being anti-average and spreading a high IQ aura around me Permanent Name : Bookman Custom Title : Mr. Peace = Oh Lord, lend me patience to stand the randomness.... Activity Points : 138953
| Subject: Re: A Proposition: Character Classes Fri Jun 24, 2011 3:40 am | |
| I guess that's a matter of taste.... *nods* It gets us started on something. If more people voice their opinions and start to list how they see it, we might reach a general agreement. And I'd have incentive to update this list. | |
| | | Toast Page of Blood
Posts : 6275 Age : 29 Location : I'm at soup Permanent Name : Toast Custom Title : Twenty One Toasters Activity Points : 64315
| Subject: Re: A Proposition: Character Classes Fri Jun 24, 2011 3:46 am | |
| Mm. I know Python didn't have much of a problem with my list, and that seems to have been the general consensus. With two lists now, comparisons can be drawn, and changes can be made, and the lists can be merged to form a more perfect one. That, or people can just choose to stick with one or the other *shrug* | |
| | | Xellious Noon Veteran Roleplayer
Posts : 25055 Age : 36 Location : Poland, being anti-average and spreading a high IQ aura around me Permanent Name : Bookman Custom Title : Mr. Peace = Oh Lord, lend me patience to stand the randomness.... Activity Points : 138953
| Subject: Re: A Proposition: Character Classes Fri Jun 24, 2011 4:22 am | |
| Which is the point. XD If Python and Guy and others were like 'yeah whatever' then it's no surprise they'd get along. But I do wonder what changes, if any, they'd make if they got down to this seriously enough.
After all they'll end up in an RPing environment they affect. If they're gonna complain then they'd better do something now. | |
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