| | Soul Hunter (OOC topic, Sign-ups, FTJ) | |
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+4Leosocial Delta Haniaethol ThomasWindar 8 posters | |
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ThomasWindar Game Master (RP GM)
Posts : 2615 Age : 35 Custom Title : I still exist! Activity Points : 42696
| Subject: Soul Hunter (OOC topic, Sign-ups, FTJ) Sat Jul 17, 2010 9:48 pm | |
| Alright, so Master Gear is not giving me enough test data, so I am starting a new RP to gather a bit more data for my RP system. Who would be interested in a new RP GMed by me? Here are the details: Story: Welcome to Soaria! The World divided by great wars, now at peace. The delicate balance of power between kingdoms is soon to be broken yet again by one of the Kingdoms. Nevertheless...nobody knows which kingdom wants to start the war again.
For the purpose of maintaining balance and cleaning the land out of various dangers, each Kingdom is preparing their own army of special warriors, called the Soul Hunters. These people can use special powers, based of the souls they acquire through the hunt. Having special privileges, they travel the world looking for rare Souls and solving problems. Now, the Soul Hunters are yet again called to duty to investigate, leaving only the fresh newbies in their Kingdoms, preparing themselves for challenges.....and collecting Souls!
But there is more than meets the eye......
Unknown1: So.....when does it start? Unknown2: I guess soon. We are still preparing for it. Unknown1: How much longer? Unknown2: About a year. We need to gather supplies.... Unknown1: .....good. Continue.Game System: We shall be using again the similar mechanic as Master Gear, however more leisurely. It will mainly feature: - The stats system. - Domination system (no HP for players) - Combo system. - Improved Skill Tree system. - Soul Skill system. Now, to put it in simpler terms. Each player has to choose a Kingdom, out of 5 available ones. Each Kingdom grants different privileges and starting equipment. Kingdom of Dukany - Spoiler:
The Kingdom of Dukany is ruled by King Duke the Fearsome. During the old wars, he was a major force, however due to the overwhelming lose of supplies suffered by all sides due to extensive war, he was forced to sign a peace treaty in order to restore his country's glory. Now, the King is too old to lead his country and his Son Derkhan and Daughter Laura are taking the responsibilities he had, under the old King's guidance of course.
This Kingdom grants the following benefits to the Soul Hunter: - Free Access to the Castle. - Power over normal peasants and slaves (you can order them to do whatever). - Judge powers over normal peasants and slaves (you can judge them however you wish). - Free Access to dangerous areas.
-> Additional benefits unlocked through the RP: - Power over military. - Power over different social standings. - Judge powers over everyone except the royalty. - Free access to restricted areas.
Kingdom of Rosa - Spoiler:
The Kingdom of Rosa was a peace loving country and was mainly passive during the war, thanks to the magical traps located around the boarders during the great war that didn't allow access of enemy forces. Currently it is the richest Kingdom in the world, rich in resources and a happy population. Their main problem however is the lack of monsters for Soul Hunters to gain power from, yet the Queen nor her people do not find that as a problem at all.
This Kingdom grants the following benefits to the Soul Hunter: - Free Access to the Castle. - Free Access to dangerous areas (if there can be found any). - Free Access to the Magic Knowledge of the Kingdom. - Free Access to any Library, even private ones.
-> Additional benefits unlocked through the RP: - Huge Wealth. - Free Access to forbidden knowledge. - Private Mansion.
Kingdom of Aera - Spoiler:
The Kingdom of Aera is located high in the skies. It is a Kingdom overflowing with magic, allowing their citizens to live in the clouds as if they were on earth. Over 80% of the world's Mana Production comes from this Kingdom. During the war, the Kingdom of Aera had a powerful head start due to easy access to any Kingdom by attacking from the sky, however it was the first to fall under Duke the Fearsome due to lack of natural resources and food supplies, making it surrender to the powerful king. Currently in the age of peace, it is the Heaven of Merchants, due to their teleporters, accessing quickly any country, aiding the flow of merchandise around the world. Thanks to that, the Kingdom now prospers normally, although at a careful balance.
This Kingdom grants the following benefits to the Soul Hunter: - Free Access to the Castle. - Free Access to dangerous areas. - 1 ST point from the start. - Free Access to the teleporters around the world.
-> Additional benefits unlocked through the RP: - Additional Secrets and Gossips, not known to any other kingdom. - +1 Soul slot.
Terran Republic - Spoiler:
Probably the biggest Kingdom of Soaria, featuring over 50% of the land on ground. During the war, many small countries were formed due to constant fighting, yet finally uniting under the High Senate, creating a republic from all of the small countries. The big unison allowed them to fight together in the war and protect itself from the Kingdom of Dukany. Nowadays it is trying to prosper and catch up to most Kingdoms, yet the Senate is constantly bickering with itself, everyone trying to gain as much power as they can. This makes this probably the poorest Kingdom, yet rich in dangerous regions, making Soul Hunting very easy and rich in results.
This Kingdom grants the following benefits to the Soul Hunter: - Voicing your opinion in the High Senate. - Free Access to dangerous areas. - Free stays in Inns around the Kingdom.
-> Additional benefits unlocked through the RP: - More power in the High Senate. - Free Access to any area and even private houses. - Free Access to the belongings of peasants and low social standing people.
Kingdom of Gorna - Spoiler:
A very small country located in the mountains and around them. The people living there tamed certain monsters in order to help them live and exist in these rough lands, making the Kingdom actually prosper quite well. During the war, this Kingdom made a pact with certain intelligent races of monsters, sharing their lands in order to survive. Nowadays the humans coexist with certain monsters, while slaying some that broke the pact.
This Kingdom grants the following benefits to the Soul Hunter: - Free Access to the Castle. - Free Access to dangerous areas and monster areas. - Your own pet.
-> Additional benefits unlocked through the RP: - Additional monster companion. - Power and judge powers over Monster regions.
The RP will lack the item creation system to make it simpler though. Instead, you will receive a Skill Tree based on the class you choose. You will also be able to equip up to 5 "Souls" which will be your items. These souls will do various things. They might increase your stats, add special effects or even new skills to use. Equipping them and unequipping can be done in any safe place between missions. You are however restricted to 5 souls at once. Also about the Skill Tree system. Every skill will be "at-Will" used. Also, every skill tree will show you all of the class skills at once. During the course of RP, you will receive ST points to learn new skills and CST points to adjust the known skills. However this time, you will be able to choose HOW the skill evolves, and it can be modified an infinite amount of times. Now, about the classes. Although the classes might suggest something, the Soul Hunters do NOT wear specific clothes/armor or use specific weapons. Your character can be dressed anyway and can use any weapon you wish. The skills are energy attacks made out of Soul Energy. Combat: In combat, you can chain your ST skills and Soul skill with weapon attacks however you wish, with just 2 restrictions. 1) If the attack states it somehow moves you or the enemy, the next chained attack has to somehow link with it. For example, if you had an attack that sends the enemy flying high, you cannot use an earthquake attack, but have to chain it with something that either makes you pursuit the enemy into the air, or shoot at him. 2) You cannot repeat the same skill twice in the post. If for example you use "Soul Buster", you can link it with "Soul Kick", but you cannot use "Soul Buster" again in that post. Available classes: - Weapon Master (Uses his Soul Powers to create various weapons to attack the enemy and to defend himself) - Guard (Uses his Soul Powers to create shields and barriers that block damage and reflect it back at the enemy. Also specializes in counter attacks) - Elementalist (Uses Soul Powers to bend the natural elements of the world and adjust the world to his will) - Psy Warrior (Uses Soul Powers to dominate enemy will and create illusions) - Ranger (Uses Soul Power to attack the enemy at a distance with various long range attacks) - Demon (Uses Soul Power to summon dark forces that dominate the battle field with brutal attacks) - Enchanter (Uses Soul Power to increase his physical abilities, applying damage only with his weapons and body, yet with more power than humans or monsters) - Emperor (Has mixed abilities for offense, defense and support, yet does not specialize in anything specific) Skill Tree - Weapon Master - Spoiler:
Slashing Weapon Sword Tempest - Attack everything around you by summoning a Soul Sword that will swipe around you once in a circle before disappearing.
Moon Cutter - Attack the enemy at a range by summoning two cutting blades that will fly at the enemy and slash through him, before disappearing.
Axe Crush - Cut the enemy in half by summoning a giant axe that will perform an overhead slash before disappearing.
Swords Dance - Summon twin Jade Hooks that will circle around you and slash close enemies until they are destroyed. This skill works until is deactivated.
Vorpal Slash - Summon a scythe that will cut through the enemy with a brutal slash. The scythe will be summoned from behind the targeted enemy and will disappear after the attack.
Ethereal Blade - Summon a sword into your hand form ethereal matter. The blade can be used to cut both physical and non-physical matter and can be used to block. This skill works until is deactivated.
Piercing Weapon Dagger Rain - Summon 3 daggers around the enemy that pierce into him and disappear.
Spear Juggle - Summon a spear that will impale an enemy and throw him away into a chosen direction and disappear.
Needle Cannon - Summon 5 needles that will shoot at the desired target and disappear.
Chain Hook - Summon a chain with a hook that will impale itself in the target. The chain does not disappear until deactivated.
Drill Attack - Summon a drill that will drive through the target, piercing through it and disappearing.
Shine Spring - Summon a field under yourself that will shoot out countless blades upwards to defend you. Disappears during your next post.
Bludgeoning Weapon Hammer Blow - Summon a hammer that will make a golf-swing motion and smash the enemy away before disappearing.
Earthquake - Summon a huge hammer that will strike the ground, causing a shockwave that will unbalance the enemy. The hammer will keep repeating the attack until it is deactivated.
Shield - Summons a shield that blocks an attack before disappearing.
Knuckle Hammer - Summon a huge fist that will uppercut the enemy and send him flying before disappearing.
Ethereal Armor - Summon an ethereal armor that will protect you. This skill works until it is deactivated.
Rolling Attack - Summon a huge boulder that will roll in front of you to crush your enemies in a straight line.
- Guard - Spoiler:
Block Barrier - Create a barrier around yourself that will block one attack before disappearing.
Protection Field - Create a small field in which all attacks deal only half the damage. The field stays there until deactivated. You cannot summon the field in the same post you deactivate it.
Harden - Make a desired target more durable, receiving less damage. Skill works until deactivated.
Wall of Tranquility - Create a wall of energy that dispells magic attacks. The wall stays there until deactivated. You cannot summon the wall in the same post you deactivate it.
Energy Balance - Disable one status effect in the received attack from affecting you.
Unbreakable Will - Block any forms of mind control and break the ones affecting you.
Repel Negate - Make one attack disappear from reality.
Reverse Motion - Make one attack go the opposite direction it was going.
Recover - Recovers a small bit of physical damage from yourself.
Restore - Cures one negative status from yourself.
Gravity Push - Create a field around one surface that will push away anything close to it. The field stays there until deactivated. You cannot summon the field in the same post you deactivate it.
Invisible - Make sunlight pass through your body, making it almost invisible to see. Works until deactivated. Cannot be activated in the same post it is activated.
Counter Mirror Force - Recreate the same attack as the enemy in the same way as he did and use it the same way he did.
Mirror Pain - If you receive damage, your opponent receives the same wounds and effects of attack as you did.
Spike Armor - Summons a field of energy around you that delivers damage every time you are attacked. Works until is deactivated.
Preemptive Strike - Deal a stunning blow to the enemy right before he attacks to cancel his attack.
Reflect - Swipe away all the projectiles with your hand, making them fly back in random directions to hit the opponent.
Synchronize - If you are affected by some status effect, the chosen enemy will receive one of them as well.
- Elementalist - Spoiler:
Fire & Ice Fireball - Shoot an explosive ball of fire that will burn the enemy.
Flame Tower - Explode a geyser of Lave from under the enemy.
Fire Ring - Emit a heat wave around yourself to scorch everything around you.
Ice Wall - Protect yourself by spawning a wall of ice in front. The wall will shatter after absorbing 1 attack.
Icicle Rain - Rain ice daggers on the enemy.
Frozen Snare - Freeze the enemy legs to the surface to disable him from moving. This buff lasts until the snare receives 1 hit or id deactivated.
Wind & Lightning Wind Vortex - Summon a small tornado to suck in the enemy and damage him by flailing him around.
Gale Wind - Blow powerful wind, pushing everything away from you. This lasts until it is deactivated.
Wind Walk - Allows you to walk on air like on ground. To ascend, you have to walk like on stairs. Same for going down. Lasts until is deactivated or you get knocked off your feet.
Stun Voltage - Touch the enemy with an electrified fist to stun him.
Lightning Shock - Shoot out lightning from your hand to electrocute one enemy.
Static Field - Increase the weight of all metallic objects in a desired location. The field stays there until deactivated. You cannot summon the field in the same post you deactivate it.
Earth & Life Thorn Blade - Spawn 3 thorns from the ground that cut into the enemy and send him into the air. The thorns remain on the ground until cut down.
Rock Explosion - Toss a huge rock at the enemy that explodes at impact.
Meteor Shower - Tear out several small rocks from the ground and shower the enemy field with them.
Regeneration - Cast a spell that will slowly recover physical damage of the target. The spell will last until deactivated. Can only be used on one target at once.
Mind Support - Passive. You can link the same spell twice in one post, but only once per post can this ability be used.
Repel Curse - Allows you to remove a curse from one target.
- Psy Warrior - Spoiler:
Soul Rend Mind Blast - Damage the enemy psychic by recalling his worst nightmare.
Energy Seal - Disable one enemy ability. Works until deactivated, cannot be used when active.
Psychic Crush - Devour enemy mind with evil thoughts, stunning him for 1 post.
Telekinetic Force - Push an enemy in desired direction with psychic force.
Spirit Shatter - Attempt to shatter the enemy mind, dealing brutal damage to the body.
Soul Harvest - Attempt to deactivate all enemy Souls in his current possession for 3 posts.
Illusion Shadow Copy - Create an illusion of yourself that mirrors your actions. Works until deactivated. Illusion has no physical form.
Shadow Terror - Create an illusion of an Orc that does what you want. Works until deactivated. Illusion has no physical form.
Mind Copy - Create an illusion of what the target wants to see. Illusion has no physical form.
Shadow Weapon - Create an illusion of a small weapon that will fly around and pretend to fight. Illusion has no physical form.
Shadow Meld - Make a target invisible while standing in a shadow.
Shadow Transformation - Create an illusion that transforms a target into a sheep. The target is still himself, just looks like a sheep to others.
Mind Control Mind Reader - Attempt to read the enemy's next action.
Sub-Text Reader - Read the target's real thoughts while he is talking. Works until deactivated.
Plant Desire - Attempt to give the target a small urge to do something.
Mental Thief - Attempt to steal information from the target. You gain that knowledge while the target loses it.
Control Movement - Attempt to take control of one limb of the enemy. Works until deactivated.
Sleep - Attempt to put the enemy into a short coma. Works for 3 posts or until target is woken up somehow.
- Ranger - Spoiler:
Archery Aimed Shot - Summon a bow and arrow and attack an enemy from a far away spot with perfect accuracy. You need to aim for at least 1 post to hit the target, 2 posts to hit a specific part of the target and 3 posts to make it a critical hit. The Bow disappears afterwards.
Arrow rain - Summon a bow and shoot out countless arrows into the sky that afterwards rain on the targeted field for 3 posts. The bow disappears afterwards.
Critical Shot - Summons a bow and arrow. Attempts to shoot at a vital part of the enemy, dealing lethal damage. Afterwards the bow disappears.
Hyper Shot - Summons a huge bow and shoots out an ethereal arrow that pierces all targets on its path. The Bow disappears afterwards.
Gatling Shot - Summon a crossbow with self-reloading bolts. The weapon stays until deactivated.
Teleport Shot - Summon a crossbow and shoot a bolt out of it. The place where the bolt lands will transform into a portal from which the user will jump out.
Trap Setting Net Trap - Plant an invisible trap on the ground by putting your hands together and slamming the desired spot. If the enemy steps into it, a net will be created around him to restrict his movement.
Poison Trap - Plant an invisible trap on the ground by putting your hands together and slamming the desired spot. If the enemy steps into it, he will be spread with poisonous gas.
Stun Trap - Plant an invisible trap on the ground by putting your hands together and slamming the desired spot. If the enemy steps into it, he will be electrocuted and stunned.
Life Leech - Plant an invisible trap on the ground by putting your hands together and slamming the desired spot. If the enemy steps into it, a bit of his life force will be stolen to replenish your health.
Smoke Bomb - Created a black ball in your hand and throw it at a desired place. In a huge radius of that place, the ball will create a smokescreen that will block all vision for 3 posts.
Alcohol Immunity - Passive. The owner cannot get drunk nor alcohol poisoned, no matter the amount he drinks.
Nature Power Eagle Eye - Enables the user to see far away, but not close up. Works until deactivated.
Nature Commander - Summon a local animal to attack the enemy.
Revitalize - Heal a wild plant or animal.
Nature Talk - Gives the ability to talk with animals to a small degree.
Soil Evidence - Allows to speak with the ground to help find something.
Increased Sense - Passive. Grants a better sense of smell.
- Demon - Spoiler:
Dark Power Demon Form - Works until deactivated. Changes your body by giving you black skin, long, sharp claws and faster movement speed. You can also drink blood to heal your wounds. You cannot use normal weapons nor armor while in this form. Cannot use this along with Dark Ritual and Dark Weapon.
Dark Ritual - Summon a black shadow to your side that will aid you in summoning. Cannot use this along with Demon Form and Dark Weapon.
Dark Weapon - Transform the currently used weapon into its Dark form, giving it Damage+, Cursing and Life Drain. Cannot use this along with Demon Form and Dark Ritual.
Berserk - Unleash fury to increase your damage, attack speed and movement speed. Works for 3 posts and disables all Second Dimension skills.
Demonology - Focus your mind to summon more powerful versions of demons for 3 posts. Disables all Devastation skills.
Eternal Curse - Passive, linked to Dark Weapon. The curse effect weakens enemy, giving him Damage-.
Devastation Demonic Impact - A series of vicious, rapid attacks with your weapon. While in Demon Form: A vicious claw combo that ends with an uppercut to send the enemy flying. In Demon Form with Berserk: A super fast claw combo attack that tears the flesh of the enemy bones and ends with a grab that slams the enemy several times into the ground.
Demon Claw - Create an ethereal claw that will grab any desired target and pull it to you. While in Demon Form: The claw can also throw or flail the enemy around. In Demon Form with Berserk: The claw upon grabbing the enemy will drag him through the ground to deliver additional damage and then flail him around, slamming him several times before throwing him away.
Demon Raid - Rush at the opponent, delivering a powerful blow upon impact. While in Demon Form: Rush through the opponent, slicing right through him with a shadow dash. In Demon Form with Berserk: Rushes through the opponent three times, tearing him into pieces with each slicing shadow dash.
Dark Wave - Send a wave of negative energy at the enemy from your hand or weapon. While in Demon Form: Drag your claw through the ground, building up energy and releasing it in a devastating wave of negative energy that will severely damage the enemy. In Demon Form with Berserk: The wave will additionally pierce through everything on its track, causing mana explosions with each successful hit.
Dark Explosion- Send a shockwave of dark energy around you. While in Demon Form: The wave will deal more damage and push back the enemy. In Demon Form with Berserk: Dark Explosion can be used during an opponents combo, ending it prematurely after at least 2 hits.
Darkness Reborn - Only when using Dark Weapon with a summoned Dark Angel. If you die, you will be immediately resurrected back in your dying place in your Demon Form and active Berserk. You will also be completely invincible for 1 full post.
Second Dimension Summon Undead - Resurrects a corpse, making it serve you for 3 posts.
Summon Demon - Summons a low ranking demon to aid you in battle. Works until deactivated.
Summon Succubus - Summons a low ranking succubus that will heed your command. Works until deactivated.
Summon Wraith - Only in Dark Ritual. Summons an evil spirit that will aid you with its offensive and supportive magic. Will disappear if Dark Ritual is dispelled. Works until deactivated.
Summon Dark Angel - Only in Dark Ritual and Demonology. Summons an Angel of Darkness that shall observe your battle. Will not disappear until battle ends or Darkness Reborn is triggered.
Summon Death - Only in Dark Ritual and Demonology with summoned Dark Angel. Summons a being of the underworld to claim a random soul, including yours, on the battlefield.
- Enchanter - Spoiler:
Soul Weapon Beef Up - Gives Damage+ to the owner. Works until deactivated.
Accuracy - Gives Accuracy+ to the owner. Works until deactivated.
Alacrity - Gives Speed+ to the owner. Works until deactivated.
Elemental Weapon - Grants your weapon a fire, water, electric, wind or earth aura to attack non-physical targets. Works until deactivated.
Sharpness - Grants Critical+ to the owner. Works until deactivated.
Magical Weapon - Grants the weapon a magical aura, allowing it to attack and block magical projectiles. Works until deactivated.
Soul Armor Stone Skin - Grants Armor+ to the user. Works until deactivated.
Spike Armor - Creates a special aura around the user the damages the enemy if touched. Works until deactivated.
Resistance - Grants Magic Resistance+ to the owner. Works until deactivated.
Immunity - Grants a small resistance to status effects. Works until deactivated.
Mental Shield - Grants a small resistance to all mental attacks. Works until deactivated.
Wind Barrier - Grants a small chance that projectiles will be blown away. Works until deactivated.
Soul Form Soul Wings - Gives the user an ability to jump twice the normal height.
Air Bubble - Allows the user to breath in water for a short time.
Soul Beauty - Passive. Increases physical appearance of the user.
Mighty Digestion - Passive. Increases resistance to foods, allowing the user to eat more things than normal humans could. Also grants a small poison immunity if ingested.
Soul Stamina - Passive. The user gets tired slower than others and slightly increases HP.
Soul Eye - Allows the user to see a bit further and in a bit worse light than normal humans. Works until deactivated.
- Emperor - Spoiler:
Lord of Offense Frontal Attack - Summon a phantom soldier that will attack the chosen target with his sword. The soldier will disappear if he takes a hit.
Distance Attack - Summon a phantom archer that will shoot once at the chosen target and disappear.
Explosion - Blow up a chosen target by tossing an energy ball of high intensity on him.
Royal Weapon - Damage+ to your chosen weapon. Works until deactivated.
Life Tax - Drain a small amount of HP from the target.
Gold Strike - Shower the enemy with gold, dealing the more damage, the more Gold you sacrifice for the attack.
Lord of Defense Royal Guard - Summon a phantom knight that will shield you for one hit. The knight will disappear after successfully guarding an attack.
Spike Wall - Create a metal wall with protective spikes that will be destroyed after 1 hit.
Magic Curtain - Shield one target from magic effects for 1 post.
Eye of Truth - Despell a possible illusion.
For the King! - If you have a summoned servant, you can switch places with him upon receiving a hit to avoid damage.
Royal Release - Despell one status effect from a chosen target.
Lord of Support Joker's Luck - Increases the chances of success for a chosen action.
King's Wisdom - Allows you to speed-read a book to read more in less time.
Queen's Love - Recovers physical damage of a target.
Knight's Courage - Removes fear from the target.
Prince's Word - Casts a spell on the target. If he promised on something, and breaks the promise, the "something" will be taken into the underworld.
Princess' Charm - Increases the chances of the opposite sex to believe your word.
Anyway, you can post if you are interested, I will be updating the Kingdoms, their privileges and the Skill Trees with time. Anybody in for the RP? It will be however much simpler than Master Gear.
Last edited by Curia on Sun Jul 18, 2010 8:39 pm; edited 17 times in total | |
| | | Haniaethol
Posts : 25 Age : 31 Activity Points : 25321
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Sat Jul 17, 2010 9:58 pm | |
| Hello there. ^_^ I'm definitely interested in joining. =D I'm leaning toward an Elementalist or a Psy Warrior. Very awesome concepts, indeed. =] | |
| | | Delta is awesome
Posts : 5376 Age : 35 Location : Oh you know.... Around... Staff Title : The Great Zagini Activity Points : 55745
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Sat Jul 17, 2010 10:02 pm | |
| I'm totally game, I really enjoy the skill system from Master Gear. And maybe I'll enjoy this one slightly more without the Magi-Tech item creation. XD
It's fun, but just kinda tedious to come up with the ideas and find the correct parts to make the item you want. | |
| | | Haniaethol
Posts : 25 Age : 31 Activity Points : 25321
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Sat Jul 17, 2010 10:06 pm | |
| NES is too lazy to log out of my account, but he says he calls dibs on the Demon. XD | |
| | | Delta is awesome
Posts : 5376 Age : 35 Location : Oh you know.... Around... Staff Title : The Great Zagini Activity Points : 55745
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Sat Jul 17, 2010 10:19 pm | |
| I'm thinkin either Weapon Master or Enchanter | |
| | | Leosocial
Posts : 1672 Age : 33 Activity Points : 38685
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Sat Jul 17, 2010 10:27 pm | |
| I have un-lazy'd and call dibs on Demon. XD | |
| | | Xellious Noon Veteran Roleplayer
Posts : 25055 Age : 36 Location : Poland, being anti-average and spreading a high IQ aura around me Permanent Name : Bookman Custom Title : Mr. Peace = Oh Lord, lend me patience to stand the randomness.... Activity Points : 138903
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Sun Jul 18, 2010 3:42 am | |
| I call the Psy Warrior. For once I'll go true with my specialty. Back then it was Guy trying to play the illusionist (I'm referring to the RP where Nike got Carnage) so I'll take that route and show him how it's done. More data to practice the Psy Warrior's style will only improve the future RPs when a similar class appears. | |
| | | ThomasWindar Game Master (RP GM)
Posts : 2615 Age : 35 Custom Title : I still exist! Activity Points : 42696
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Sun Jul 18, 2010 11:05 am | |
| The Kingdoms are now updated. You can see which ones you fancy. Remember that your "Privileges" do NOT work in other countries, unless they share the same privilege. You do NOT gain privileges by traveling to different countries.
For example. If you come from the Terran Republic and visit Kingdom of Dukany, you will NOT have free stays at INNs, making you pay for them. Yet, you will NOT be able to push people around, even if they are peasants or slaves. You still however have access to the dangerous areas and to the castle. | |
| | | ThomasWindar Game Master (RP GM)
Posts : 2615 Age : 35 Custom Title : I still exist! Activity Points : 42696
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Sun Jul 18, 2010 1:38 pm | |
| The skill tree for Weapon Master is ready.
I'll also use this post to explain something about skill trees.
You start knowing ALL of those moves. That is right, you have access to all of your attacks from the start. You can use them, chain them, etc. So how do you become stronger? By customizing the skills. As you can see, the skills are neither flashy, nor too powerful. That is your low power due to being right out of your training.
During the course of the RP you will be receiving ST points. You can spend those points to increase the ability of your skills. You can CHOOSE how the skill evolves, and you can change it an infinite amount of times. The description of the skill will always change according to what the skill can do. If the skill states that it "Slashes with a sword", it exactly "Slashes with a sword".
I'll give an example.
Let's say that you use Weapon Master. You gained 3 ST points and you wonder what to choose. You like your Ethereal Blade and abuse it a lot, so you decide to increase its damage, make it poison the enemy and recover your HP over time. The result skill description would be this then:
"Ethereal Blade - Summon a sword into your hand from ethereal matter. The blade can be used to cut both physical and non-physical matter with incredible sharpness and can be used to block. The blade is poisonous and shines an aura that slowly heals your wounds. This skill works until is deactivated. "
Now you understand how the ST works? You can make the skills into whatever you wish by customizing them and stating HOW you want the skill to evolve.
And just as an end note. Remember that the more attack skills a class has, the bigger combos he can perform. You cannot use the same skill twice during your post, so those that have a lot of attacks can perform long combos for huge damage. Weapon Master definitely can perform the most combos possible although he suffers a lack of support skills.
EDIT:
Skill tree for Guard is ready.
| |
| | | Xellious Noon Veteran Roleplayer
Posts : 25055 Age : 36 Location : Poland, being anti-average and spreading a high IQ aura around me Permanent Name : Bookman Custom Title : Mr. Peace = Oh Lord, lend me patience to stand the randomness.... Activity Points : 138903
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Sun Jul 18, 2010 2:34 pm | |
| Dang you SX.... Guard has so many defensive skills he actually makes me wonder if I should choose Psy Warrior. And...... Kingdom of Rosa has free access to Libraries? That's powerful bait.
....... *is waiting for more of those skill trees* Now I really wonder what we'll be getting with the other classes. Soul Rend covers Telekinesis among its powers too? But would Teleportation fit anywhere among those? <.< | |
| | | ThomasWindar Game Master (RP GM)
Posts : 2615 Age : 35 Custom Title : I still exist! Activity Points : 42696
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Sun Jul 18, 2010 4:03 pm | |
| Elementalist and Psy Warrior have their Skill Trees already. I'll make the rest later.
EDIT:
Ranger ST is ready.
EDIT2:
Demon ST is ready.
EDIT3:
Corrected the number of skills for Ranger ST.
EDIT4:
Enchanter ST is ready. | |
| | | ThomasWindar Game Master (RP GM)
Posts : 2615 Age : 35 Custom Title : I still exist! Activity Points : 42696
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Sun Jul 18, 2010 8:40 pm | |
| YES!! ALL STs are ready! Now, please review them and choose your fancy. Character Sheet: - Spoiler:
Name: Age: 16 (always) Gender: Appearance: Weapon: (anything you wish, but nothing too fancy) Class: Kingdom:
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| | | Xellious Noon Veteran Roleplayer
Posts : 25055 Age : 36 Location : Poland, being anti-average and spreading a high IQ aura around me Permanent Name : Bookman Custom Title : Mr. Peace = Oh Lord, lend me patience to stand the randomness.... Activity Points : 138903
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Sun Jul 18, 2010 8:54 pm | |
| Name: Richie (Richard Silverspoon) Age: 16 Gender: Male Appearance: Bright blonde hair a'la Draco Malfoy, blue eyes, thin cheeks, royal eagle nose, slim build, rather short for his age. Dresses extravagant in a full white uniform with silver buttons on the shirtfront, the sleeves around the wrists, tied with a black belt with an amethyst planted in the buckle. Polished gold shoes unfit for the outdoors. Weapon: An oversized hairbrush that's like a small handaxe but can still be used the regular way to brush his hair if it gets messed up. Class: Psy Warrior Kingdom: Rosa | |
| | | Cybeast Worshipper Sexy Beast
Posts : 9389 Age : 32 Staff Title : <3 Custom Title : Wolf Jawed Guardian of the Iroquois. Activity Points : 71242
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Mon Jul 19, 2010 3:41 am | |
| Ranger sounds badass... tag me down for that cause it doesn't seem like there's an agile dude enough for me.
I'll read more through this. | |
| | | Cybeast Worshipper Sexy Beast
Posts : 9389 Age : 32 Staff Title : <3 Custom Title : Wolf Jawed Guardian of the Iroquois. Activity Points : 71242
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Mon Jul 19, 2010 4:09 am | |
| Name: Zephyr Flint Age: 16 (always) Gender: Male Appearance: Traditional cowboy outfit; black cowboy hat, leather vest, white long sleeved garment underneath, dirty dress pants, all purpose boots and a duster coat to cover his body. Weapon: Customized bow made of ancient wood fetched from the deepest strongest trees in monster infested woods. A wolf head sprouts out the middle of the bow from the wood. Class: Ranger Kingdom: Kingdom of Gorna
Had me sold at "friends with monsters".
Gonna edit in my outfit in a sec, but is it possible to have something like a revolver? Or does that totally skew the Ranger ST?
Last edited by Cybeast Worshipper on Mon Jul 19, 2010 11:14 pm; edited 1 time in total | |
| | | ThomasWindar Game Master (RP GM)
Posts : 2615 Age : 35 Custom Title : I still exist! Activity Points : 42696
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Mon Jul 19, 2010 6:47 am | |
| There are no such sophisticated weapons as revolvers in Soaria. You have to agree on a normal, non-mechanical weapon. | |
| | | Leosocial
Posts : 1672 Age : 33 Activity Points : 38685
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Mon Jul 19, 2010 6:52 pm | |
| Name: Rivvem Age: 16 Gender: Male Appearance: Rivvem has short blonde hair and bright blue eyes. He wears a very regal outfit that resembles a Chinese martial artist's clothing. The jacket is made from green silk while the pants are white. Weapon: Rivvem wields a greatsword whose blade resembles a large meat cleaver. Class: Emperor Kingdom: Kingdom of Aera | |
| | | Delta is awesome
Posts : 5376 Age : 35 Location : Oh you know.... Around... Staff Title : The Great Zagini Activity Points : 55745
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Mon Jul 19, 2010 6:52 pm | |
| Name: Sylvia Leniant Age: 16 (always) Gender: Female Appearance: Loose clothing, pants, a shirt that's a bit too long, and a sash over it. Long dirty-blond hair, let loose, rather windblown and unkempt Weapon: none Class: Weapon Master Kingdom: Aera | |
| | | ThomasWindar Game Master (RP GM)
Posts : 2615 Age : 35 Custom Title : I still exist! Activity Points : 42696
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Mon Jul 19, 2010 7:27 pm | |
| Everything seems fine for now. I will be preparing a lot of stuff for tomorrow.
Oh yeah, Magnus.....would it be too much if I asked for another Sub Forum for the RP? We are also waiting for Haniaethol to reply with a character sheet.
None the less, the RP starts.....in 24 hours perhaps. | |
| | | Leosocial
Posts : 1672 Age : 33 Activity Points : 38685
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Mon Jul 19, 2010 7:36 pm | |
| | |
| | | Cybeast Worshipper Sexy Beast
Posts : 9389 Age : 32 Staff Title : <3 Custom Title : Wolf Jawed Guardian of the Iroquois. Activity Points : 71242
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Mon Jul 19, 2010 7:48 pm | |
| We should perhaps try to get some more people, no? Advertise it a bit cause you'll be getting the same people plus one. XD
And yeah, you're the RP Mod. I'll get that set up for you right away.
Also I'll update in a sec. | |
| | | Haniaethol
Posts : 25 Age : 31 Activity Points : 25321
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Mon Jul 19, 2010 7:58 pm | |
| Name: Deltora. Age: 16. Gender: Female. Appearance: Minus the gun, of course. =] - Spoiler:
Weapon: Double-sided Bardiche. Class: Elementalist. Kingdom: Gorna. | |
| | | ThomasWindar Game Master (RP GM)
Posts : 2615 Age : 35 Custom Title : I still exist! Activity Points : 42696
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Mon Jul 19, 2010 8:03 pm | |
| Well in that case, I'll leave advertising to Book, since he is always on the CB or most of the time.
Tomorrow I will prepare some additional stuff for the RP. Nevertheless the starting party will be able to start already, since the others can always join at a later date or something. This won't be a super fast RP, since this time I am experimenting with a vast world. | |
| | | Cybeast Worshipper Sexy Beast
Posts : 9389 Age : 32 Staff Title : <3 Custom Title : Wolf Jawed Guardian of the Iroquois. Activity Points : 71242
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Mon Jul 19, 2010 11:15 pm | |
| It should be up now; check with me everyone if you can see it.
I also finished my form. | |
| | | Delta is awesome
Posts : 5376 Age : 35 Location : Oh you know.... Around... Staff Title : The Great Zagini Activity Points : 55745
| Subject: Re: Soul Hunter (OOC topic, Sign-ups, FTJ) Mon Jul 19, 2010 11:18 pm | |
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