| | Dark Souls-themed RP? | |
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Xellious Noon Veteran Roleplayer
Posts : 25050 Age : 36 Location : Poland, being anti-average and spreading a high IQ aura around me Permanent Name : Bookman Custom Title : Mr. Peace = Oh Lord, lend me patience to stand the randomness.... Activity Points : 138833
| Subject: Dark Souls-themed RP? Mon Mar 28, 2016 8:38 pm | |
| I'm posting a topic here in OOC Organization so even folks who weren't around for the chat can catch up and have a say in how this goes. It's a cool idea but it could be done many different ways. Therefore, I'll start up from a series of questions for everyone. 1) How much do you know about Dark Souls? Have you played it, seen someone play it, seen short videos or trailers of it, only heard of it, or know nothing at all? For whoever needs it, here's a small overview of the Dark Souls world, relatively spoiler-free... at least, this much is announced in the opening cinematic in Dark Souls (1) and the first couple minutes of the game. - Spoiler:
In the beginning, in the Age of Ancients, the world was an empty and grey place, with giant archtrees already touching the heavens, and the ancient dragons ruling the world as the dominant species - there were others, including (pre?-)humans, but they were unlike the creatures we know today.
Then came the Fire, and with it, Heat and Cold, Light and Dark, and even Life and Death (there was no death before, seriously. Nobody died, but nobody truly lived, either). With the Fire, the Gods rose in power, challenged the Ancient Dragons and eliminated most of them. With the fall of the Ancient Dragons came an end to the Age of Ancients, and began the Age of Fire, the time when the Gods ruled over all living creatures.
However, over time the Fire began to fade, growing weaker and weaker each year. As a premonition that the Age of Fire was at its end, and with it, the time of the Gods, the world itself also began to change, growing increasingly more corrupted. Many Gods have went into hiding, though some remain active (and can even be encountered -and killed- during the course of the game).
As for humans, with the end of the Age of Fire approaching near, more and more Undead started to show up. Undead are humans branded by the Darksign, a burning ring that surfaces somewhere on their skin, typically the chest, back, or forearm. Some time after dying, they rise again, but with each death they lose part of what makes them human, until little by little they become mindless zombies, their Hollowing complete. Basically, their bodies can't die, but eventually their souls disappear completely and all that remains is an undying body that stalks the land, hungering for souls and thus attacking any living creature, to absorb their souls (or, their lifeforce) and thus at least temporarily recover their Hollowed body to a healthier state.
Undead take time to revive, but since they cannot be completely killed, they are gathered and placed in prisons called Undead Asylums. There, stuck in cells, they "await the end of the world"... sometimes, however, by some chance or twist of fate, an Undead may escape the Asylum and embark on a pilgrimage, traveling to the Land of the Ancient Lords, Lordran... where the majority of Dark Souls (1) takes place.
2) How difficult do you want this RP to be? Dark Souls is famous for its difficulty level, where even the small enemies can kill you in a flash if you get careless and lower your guard, or get surrounded, not to mention the stronger enemies and bosses that (nearly) OHKO you if you're not ready for them. Personally, I would like to start with characters who are initially weak, like the player character in the game, and must be careful to survive, but let them slowly grow up to be powerful warriors, even taking down the gods themselves. For members familiar with D&D, it's not unlike starting at level 1 and working up from there. Also, note that in the Dark Souls universe, death is not the end. When playing an Undead, your character can always return to the place where they died and keep going, armed with more knowledge to tackle whatever challenge they found. They can keep trying, again and again, until they get it right, unlike in worlds where one death means game over. 3) Do you want to use existing characters, adapt characters for the DS universe, or create brand new ones just for this RP? I'm leaning towards brand new or adapted characters, myself, but I'm fine with whatever you guys choose here. We can even run a mixed team with some new characters and some old favourites. The only catch is that the power level (set by the previous question) will mean some of our existing characters either can't be used, or would show up in a severely underpowered state (which could be explained by Hollowing, as they would also be Undead, with the power to rise after dying, which somewhat makes up for whatever other powers they've lost). 4) In the world of Dark Souls, characters don't really have any surnames. Instead, they use nicknames, titles, or most commonly, their 'homeland' as a reference. This means you will encounter NPCs named, for example, Andre of Astora, Petrus of Thorolund, Oswald of Carim, Laurentius of the Great Swamp, and so on and so forth. Are you guys okay with running the 'X of Y' naming scheme? I'd really love to use it since it ties characters closer into the rest of the world. I could even work in specific interactions that can happen when your character meets someone from the same land. If the majority is in agreement I'll post a full list of the possible 'homelands' and some details we know about them. Also, if you guys want to make your own, I'm down for that too, and if you'd like your character to come from a region someone else created, that's also cool. 5) How do you feel about multiplayer/cooperation? Part of Dark Souls' difficulty lies in the fact that you're trying to take on the world solo, fighting swarms of enemies and giant bosses alike. You can sometimes 'summon' friendly players for help, but you can also be invaded by other players. The game handwaves this as 'time and space are distorted' in the Dark Souls world, so even if various Undead went on their journeys in totally different centuries, their timelines can draw close enough for them to meet, or they can request cooperation through the mechanic of 'summoning'. But in this RP, there will obviously be multiple players taking part. I thought of basically two options here: either the characters meet and form a traveling group that help each other, or everyone travels basically solo and can't interact with others, except for specific circumstances (like banding to take down a boss together). I'd come up with a flavor explanation for either case, but I wanted to ask how you guys feel about this before I proceed. 6) How much should stats and numbers matter? Dark Souls is an action RPG, so it uses stats and leveling as part of the core experience. I don't want to turn the RP into a number-crunching or even dice-rolling one though, not without a solid system of rules to fall back on (like what D&D offers). At the same time, I don't want stats to be completely obsolete, either, to the point where all characters have basically the same abilities and no strengths and weaknesses to distinguish them. My current thinking is that, out of the 8 available stats in Dark Souls (Vitality, Attunement, Endurance, Strength, Dexterity, Resistance, Intelligence and Faith) you can choose to keep them balanced and equal, or decide to have strengths and weaknesses in your statline. Instead of numerical values, these will have '+' and '-' marks (pluses and minuses, obviously) to show whether they're stronger or weaker than the stats of an average Undead. At character creation, you start from the average baseline and then put from 0 to 3 pluses to enhance stats you want to be your character's strengths. Then you put an equal number of minuses to compenstate, adding weaknesses to your character. Over the course of the RP, as characters grow more powerful, I will alert you that you get another plus you can use to increase your stats. How you use them is up to you: you can stack '+' marks in one stat to be the very best, you can put them in more stats to get a hybrid build, or you can remove '-' to cover for your weaknesses and eventually overcome them. When creating your character, you can raise a single stat up to '+++' but you can't lower a stat below '--'; this means that you need a '--' in one stat and a '-' in another, or three stats with one '-' each, to make up for having three '+' to spend on other stats. After character creation, the maximum you can raise one stat is '++++++++++++' (that's 12 pluses at max). ....... please tell me if this is too simple or too complex, one way or another. I'm not a good judge of complexity with this stuff, but I don't want to let all characters 'cast all spells and wield all weapons while being fast AND tanky' without distinction. I feel that this is one of the simpler ways to do this... but I don't know. If it's too complex, and you can think of a simpler way, please tell me. Or if everyone is okay with tracking numbers on the stats to be precise, tell me that too, and I'll do it. For reference, here's a link to the Dark Souls' Wiki stats page to give you an idea what they all do. http://darksouls.wikia.com/wiki/Stats 7) Weapons, Armors, Rings, and other items... how easy should they be to obtain? And how relevant should they be? Again, I don't want to mirror all of the game's mechanics for the sake of the RP, but I do want the weapons and armors folks are using to at least 'feel' different, in some small way. Even playing through Dark Souls' actual game, you can go full 'Fashion Souls' and just choose the weapons and armor that you like and find cool-looking, and win, sure some parts will be harder but very few are suddenly unbeatable. On one end of the scale, our characters could start with scrap and broken swords and have to scavenge for equipment, and take a long time to obtain decent and then their best equipment. Or, they could start with weapons and armor that suits them, to fulfill their concepts right away and to stand out in their fighting styles. Or they could have super easy access to a variety of equipment and swap out for what's best for the current situation, on the other extreme of the scale. >.> I was thinking that all characters might start near-naked and scavenging, but quickly find the weapon that suits them and some armor to dress up in, then build up from there, obtaining unique weapons as the RP progresses, along with gaining more experience over time. Also, the armors would mostly have one or two qualities to them to describe them, rather than going into their exact numbers (aking to 'better poison defense' or 'better magic defense' but 'heavy' for the weakness, for example). And you'd either wear full sets, or mix-and-match set pieces for a desired effect (so your 'flame-weak' gauntlets and 'flame-resistant' pants would cancel out in the end). There's also Rings....... I don't know about rings. I really want to add them, but they only make sense in small numbers. Maybe so small that every ring is unique, and then either it's 'finders-keepers' or the group can decide who keeps which ring, maybe based on who would use them best. But rings in Dark Souls are super cool so I'd love to work them in. Also, unique and new armor? Weapons? And rings? If you'd like something new and unique, we can negotiate to add it in, just for your character. Just don't expect anything broken, but I won't let such unique equipment be useless, either. It should be well within 'decent and universally useful' to 'niche but great for what it does' lines. 8) In Dark Souls, your character can join Covenants for certain benefits. Covenants are like guilds, except you establish them with a being that possesses great magical power (usually deities, but not only), by praying to the Covenant leader, or an agent of that leader. They're part of the game experience so I'd love to add them, although, some Covenants from Dark Souls (1) won't be available (because, well, somebody already died). To make up for it, I'll add a few new deities to make new Covenants, too. For info on the Covenants in Dark Souls (1), look here. http://darksouls.wikia.com/wiki/Covenant I'm mentioning this because, if you'd like to Make Your Own Covenant, ruled by your own deity (or equivalent figure), I'm game. If you design a deity and such, then you can create an entire area to add to Lordran, where the group can travel to explore the deity's domain and enter that Covenant, or not. Your deity can be a power-player and influence how the events unfold, can recruit and send the characters party on missions to further their agenda, or be an enemy they shall eventually bring down. Or all of these things at once. If you're interested in going down this line, tell me. I'm still thinking which deities 'survived' for the timeline I'm envisioning for this RP (it'll most likely take place after the events of Dark Souls (1) so I can reference stuff from that game, probably after the Kindling Ending) but knowing who'd like to add a deity (and how many I have) will help me map this out. .......... I think that's more or less all the questions. For now. >> This post is already super long but I hope not too long for you guys. Take your time reading and thinking about it... it's not gonna start in a great hurry, but every post in reply (or even if you guys catch me to talk on Skype) will help get this going. | |
| | | Cybeast Worshipper Sexy Beast
Posts : 9389 Age : 32 Staff Title : <3 Custom Title : Wolf Jawed Guardian of the Iroquois. Activity Points : 71172
| Subject: Re: Dark Souls-themed RP? Mon Mar 28, 2016 11:34 pm | |
| 1.) Played a bit of it, couldn't really invest into it as much as I'd want to because my game list is 60+ long.
2.) I want it everyone being low level as well, all weak beings who are crawling together attempting to get shit to get better. I like it that a simple zombie could chew off the weakest guy if he decides he can just strong arm it.
3.) I would like new characters, although I'm not opposed to using our own in an alternate universe. Doesn't matter much for me, although I'd probably end up making a new character... or using a character who would do well in this. Hmm. I'll think on it. Either way everyone should be free to do what they will, as long as they don't bring their powers with them.
4.) I like the Homelands idea. Do it up. Maybe even make something for EA UA/UB stuff. Who knows.
5.) I think we'd do better having everyone together, with moments where they'd have to split up but be able to summon a friend to help if it gets too hectic. Having everyone alone constantly is just pretty much a solo campaign, which we have the chance -not- to have. Hahaha
6.) I like the idea of the pluses, and even going as far to state that we get "skills" that we can use once and awhile. Kind of like your brother's Master Gear; that system was pretty good. But definitely the pluses because it actually allows one person to be tanky af, and another to be agile enough to climb a wall or something. Not as complex as D&D but not freeformed.
7.) I like the idea of having broken swords and tattered armor to start. You'd determine whether or not we'd find anything of value, or when we band together and kill something big, it would drop something good for one or two people. But I like that idea. A lot of work for you, but a good idea.
I don't know what the rings are like, but if you can work them in, that would be neato.
8.) I like the idea of the Covenants, and I think adding new ones/custom ones is a good idea as well. Thumbs up from me. | |
| | | Xellious Noon Veteran Roleplayer
Posts : 25050 Age : 36 Location : Poland, being anti-average and spreading a high IQ aura around me Permanent Name : Bookman Custom Title : Mr. Peace = Oh Lord, lend me patience to stand the randomness.... Activity Points : 138833
| Subject: Re: Dark Souls-themed RP? Sat Apr 09, 2016 8:37 pm | |
| Thanks for the input Kevin. ^_^ At least that gives me a viewpoint to weigh decisions against. It's been a while with no new posts though. So in this post I'll just give you guys the Character Outline I've worked on. Then, the post immediately afterwards will explain stuff and give you guys Options. - Empty Outline:
Character Outline
Name: Sex:
Appearance: -Hair Color: -Hair Style: -Eye Color: -Skin Color: -Body Build:
Background Info: -Homeland: ? -Class/Occupation: ? -Trinket/Starting Item: ? -Covenant/Patron Deity: None
Ability Scores: VIT = X ATN = X END = X STR = X DEX = X RES = X INT = X FAI = X
Derived Scores: Hit Points = ? (30, +3 for each + in VIT) Stamina Pool = ? (20, +2 for each + in END) MEL (Maximum Equipment Load) = ? (20, +2 for each + in END) CEL (Current Equipment Load) = 1.2 (1.0 for SSH, 0.1 for APS, 0.1 for APP) Spell Slots = ?
Talent List: -???
Equipment Owned: -Straight Sword Hilt ("The hilt of this lost sword was found discarded in the Undead Asylum. Only slightly better than one's bare hands, and not recommended for extensive use. Be certain to find a replacement quickly.") -Asylum Prisoner Shirt (Paper-thin defenses, but nearly weightless. More for the sake of decency than actual protection.) -Asylum Prisoner Pants (Paper-thin defenses, but nearly weightless. More for the sake of decency than actual protection.)
Spells Known: -None
- Empty Outline:
Character Outline
Name: Page, of Astora Sex: Female
Appearance: -Hair Color: Red -Hair Style: Pigtails -Eye Color: Blue -Skin Color: White -Body Build: Average
Background Info: -Homeland: Astora -Class/Occupation: Thief -Trinket/Starting Item: Charred Root (x1. An ash-black root from some ancient tree, which seemingly can't burn down completely. Throw into a bonfire to boost its estus production. Increases Estus Flask capacity by +1, on top of what it provides thanks to Kindling. Affects entire party. Stacks up to +5.) -Covenant/Patron Deity: None (but has an interest in Velka, waiting for an opportunity)
Ability Scores: VIT = X ATN = X - END = X + STR = X - DEX = X ++ RES = X INT = X FAI = X -
Derived Scores: Hit Points = 30 Stamina Pool = 22 MEL (Maximum Equipment Load) = 22 CEL (Current Equipment Load) = 1.2 (1.0 for SSH, 0.1 for APS, 0.1 for APP) Spell Slots = 0
Talent List: -Mad Roller (Lets you cover more distance when dodge rolling. You also roll slightly faster, which means the total safety time provided by dodge rolling doesn't change.)
Equipment Owned: -Straight Sword Hilt ("The hilt of this lost sword was found discarded in the Undead Asylum. Only slightly better than one's bare hands, and not recommended for extensive use. Be certain to find a replacement quickly.") -Asylum Prisoner Shirt (Paper-thin defenses, but nearly weightless. More for the sake of decency than actual protection.) -Asylum Prisoner Pants (Paper-thin defenses, but nearly weightless. More for the sake of decency than actual protection.)
Spells Known: -None
| |
| | | Xellious Noon Veteran Roleplayer
Posts : 25050 Age : 36 Location : Poland, being anti-average and spreading a high IQ aura around me Permanent Name : Bookman Custom Title : Mr. Peace = Oh Lord, lend me patience to stand the randomness.... Activity Points : 138833
| Subject: Re: Dark Souls-themed RP? Sat Apr 09, 2016 8:38 pm | |
| And in this post, details and options for the various fields of the character outline. >.> Name: Just remember to use "X of Y" instead of a surname Sex: No difference in stats or gameplay, only visual. That said, females seem to have all the coolest armors in Dark Souls, but I may be biased here. Appearance: Keeping it basic... -Hair Color: -Hair Style: -Eye Color: -Skin Color: -Body Build: Dark Souls provides the following 'Physique' options - Average, Slim, Very Slim, Large, Very Large, Large Upper Body, Large Lower Body, Top-Heavy (read: Big Head) and Tiny Head. Just thought I'd let you know. Possible Homelands: The descriptions are taken straight from Dark Souls lore. Just pick one that sounds cool to you or inspires you. Remember that you can create your own, too. - Spoiler:
-Astora (Astora is a refined land hinted to possess a highly advanced culture and society, recognized for its nobility. Notable are its high-ranking knights, royalty, and skilled craftsmen. Both the fire-warding heraldic symbol and the color blue are associated with knights of Astora. Legend has it that, at some point in the past, a dark beast assaulted Astora, from which the spirit was sealed within a ring.)
-Carim (A somewhat sinister land, Carim is the origin of many unique items and entities in Dark Souls. People from Carim usually have very pale skin. Dark blue hair and eyes are common in Carim. The knights of Carim are famous for fighting without a shield, in preference to using the Parrying Dagger.)
-Catarina (Catarina is a land known for festivity, drinks and the jovial features of its people. Catarina's knights are proud and wear distinctively shaped armor, although outsiders often ridicule it as onion-shaped to infuriate the knights. Certain knights of Katarina also employ shields for offense rather than defense, leaving the latter entirely to their armors. In Northern Catarina, gray is a common color for an individual's hair and eyes. Finally, of all the different locations in the world of Dark Souls, it is one of the few that isn't mentioned to be ravaged by the Curse of the Undead.)
-the Fivefinger Delta (An agricultural region, but little is known about it, except people coming from here were farmers at some point in their lives, which is reflected in their sun-touched skin brown with a tinge of red.)
-Far East (A mysterious land, it is known for its delicate but exquisitely crafted katanas, special forging methods, and exotic fighting techniques. The East employs agents of subterfuge and espionage known as "spooks".)
-the Great Swamp (A land of rugged grasslands and treacherous swamps, the Great Swamp is famous worldwide as a land of pyromancy practice. The natives of the Great Swamp are looked down upon by most due to their atypical looks and lifestyle, for which they are unwanted and even considered heretics. Many pyromancers come from the Great Swamp, to the extent that the practice of pyromancy is well accepted in this land, unlike most other places outside of Lordran. The reason most pyromancers have settled within the Great Swamp is that Pyromancy requires one to be attuned with nature, and the Great Swamp is an abundant store of nature.)
-Thorolund (Not much is directly stated, but all the characters originating from Thorolund seem to be clerics and associated with the Way of White, and mentioning the Church of Thorolund, so for this RP it's a small kingdom ruled as a theocracy, even choosing their own 'pope', though obviously not under that title.)
-Vinheim (This land, or just the town itself, that is famous for the Vinheim Dragon School, which trains sorcerers. Not all sorcerers come from Vinheim or passed its formal education. Sorcerers rule Vinheim with a mix of sheer magical power and crafty spies, making this a place of intrigue and politics, but not all its people are corrupt, though most honest men leave to be mercenaries or magical blacksmiths in some other lands.)
-Zena (Another mysterious land, considered historical, even ancient. Mostly known through its merchants that travel the world and show off unique items, although they seem to put more value on wisdom and glory than gold and material matters.)
Possible Classes/Occupations: Think of these as flavor for your character, and a part of background history. You could tailor your stats to reflect those the class starts with, but you don't have to, I'm not tight on this one. On the other hand, they will slightly influence what items you find when looting stuff, so that your first set of equipment lets you perform as a member of your class before you customize further than that. Remember, if you have a unique idea for the class/occupation, we can talk about adding that, too. - Spoiler:
-Bandit (A bandit from a rough mountain clan.) -Cleric (A cleric from the Church of Thorolund, starts with access to the Heal miracle.) -Deprived (The deprived one starts with no items, but gets above-average base stats as compensation. Instead of choosing where the +s and -s go, you get a flat increase, one + for each of the eight ability scores. It's definitely a powerful choice, but makes for a generalist or hybrid build.) -Hunter (A hunter that excels at ranged combat.) -Knight (A knight trained in heavy armor usage.) -Merchant (A traveling merchant that supplements his skills with item usage.) -Pyromancer (A pyromancer from the Great Swamp, starts with access to the Fireball pyromancy.) -Sorcerer (A sorcerer, most commonly from Vinheim Dragon School, starts with access to the Soul Arrow spell.) -Thief (A rogue and expert at sneaking, parrying and backstabbing. Unlike in Dark Souls, does NOT start with a free Master Key.) -Wanderer (An aimless wanderer traveling across the lands. Usually a faster but squishier take on the Warrior.) -Warrior (A trained warrior, likely a mercenary or veteran soldier, skilled with many weapons.)
Possible Trinkets/Starting Items: Pick just one from the list, although it's slightly broken down into groups of similar items. Unlike the above options, you can't make a custom starting gift, so these are all you have to choose from. - Spoiler:
-Nothing (Yes, you can choose nothing. There's no benefit to doing so, but both DS (1) and DS 2 give you the option, so it's here, too.)
-Healing Items (Lifegem x10, Radiant Lifegem x3, Purple Moss x5 and Divine Blessing x1. Healing items usually aren't necessary, since you're Undead and can just revive, but they ARE one way to win a battle of attrition, or let you wander really far from 'home', or your favourite bonfire, when you're pretty exhausted.) -Black Firebomb (x10. A powerful bomb that deals fire damage in a large radius. Aim with caution to not hurt yourself.) -Twin Humanity (x1. A consumable item that heals HP and grants 2 units of 'liquid Humanity', which can be used to reverse Hollowing and Kindle bonfires, among other things.)
-Homeward Bone (x1. A consumable item that returns one to the last bonfire they've rested at. In-game, this is done as teleportation, but lore-wise and in the RP, it destroys the character's body and recreates it back at the bonfire, without leaving a bloodstain behind. Still safe to use, any number of times.) -Titanite Shard (x3. A consumable item for upgrading weapons and shields from +0 to +5 and armor pieces from +0 to +3.) -Seed of a Tree of Giants (x1. A consumable item that reveals invading phantoms, normally invisible to other enemies, so that they can also attract aggro, evening out the odds in a duel. Use one per phantom, as its effects expire when the invader dies or leaves.) -Bonfire Ascetic (x1. A consumable item that boosts a bonfire, but the stronger bonfire attracts stronger enemies, also furthering the corruption of the surrounding area. Use with caution, as its effects are permanent.)
-Binoculars (x1. An item for viewing distant locations.) -Compass (x1. Hand-made and brittle, but the magnetized arrow lets one ascertain which way is North, even inside buildings or underground.) -Master Key (x1. A whole keychain with common keys that open almost every lock in the DS world, save for doors you really don't want to open prematurely anyway. Mostly saves you the trouble of finding keys or the souls you'd buy them for.) -Charred Root (x1. An ash-black root from some ancient tree, which seemingly can't burn down completely. Throw into a bonfire to boost its estus production. Increases Estus Flask capacity by +1, on top of what it provides thanks to Kindling. Affects entire party. Stacks up to +5.)
-Pendant (x1. Key item, but it has no obvious use.) -Petrified Something (x1. Key item, but it has no obvious use.)
-Tiny Being's Ring (x1. Ring that grants a small boost to your HP.) -Old Witch's Ring (x1. Ring with no obvious use, although its pattern suggests a connection with the Lost Land of Izalith.) -Blue Spiral Ring (x1. Instead of a real gem, this ring has a round button inserted in its socket, colored white and blue, in a candy spiral pattern, making it look like some toy. Ring with no obvious use, although the pattern suggests a connection with the Lost Land of Oolacile.)
Possible Covenants/Patron Deities: Aside from the Way of White, you cannot actually belong in these covenants from the start of the game/RP. But you can be... let's call it, a sympathizer, or someone conducting private research into them. This gives me a hint as to what covenants you folks are ultimately aiming for. Note that the Gravelord Servant covenant is definitively unavailable (because Gravelord Nito was slain and his Lord Soul was taken by the Chosen Undead.) The others may become unavailable due to in-game events, or turn out to have been unavailable due to past events (but it's not stated until IC evidence turns up, to avoid spoiling stuff.) Finally, you can make your own deity and covenant, too. Talk to me about this first and I can add them to the list so other people can join your deity's covenant, as well. - Spoiler:
-Blades of the Darkmoon/Gwyndolin, the Dark Sun (Lastborn of Gwyn) -Chaos Servants/the Fair Lady (Linked to the Lost Land of Izalith) -???/??? (New, and started by a human... well, Undead, but formerly human) -Darkwraiths/Darkstalker Kaathe (Primordial Serpent) -Forest Hunters/Alvina (Talking cat... yeah. Seriously) -???/Fina (Goddess of Beauty and Song) -Path of the Dragon/Stone Dragon (Last of the Everlasting Dragons) -Princess' Guard/Gwynevere (Daughter of Gwyn) -???/Velka (Goddess of Sin) -Warriors of Sunlight/??? (Firstborn of Gwyn... but that's not really much of a secret) -Way of White/Allfather Lloyd (AKA the Church of Thorolund, lead by the uncle to Lord Gwyn)
Possible Talents: Think of them as D&D feats. They are split up into 5 groups, and over the course of the RP, you can only take 2 talents from each group, for a maximum of 10. Which ones you prioritize I leave up to you. Unique talents you'd like to give your character are also possible, as long as their power and utility is roughly equal with these ones. - Spoiler:
-Anger Issues (Increases weapon damage on your next attack for every instance of damage taken, excluding effects that deal damage over time, like poison.) -Backstabber (Increases backstab damage for melee weapons.) -Charge In (Increases weapon damage on your next attack if you run at least 10 feet before striking. Multiples of 10 feet don't stack the bonus, and rolling or jumping cancel the bonus entirely.) -Crowd Fighter (Increases weapon damage when fighting three or more enemies simultaneously.) -Dual-Wielder (Increases weapon damage when mixing left-hand and right-hand weapon strikes.) -Fast Caster (Increases your casting speed for spells, miracles and pyromancies, thus shortening the time during which you can be interrupted.) -Guillotine (Increases weapon damage when striking dragon tails with melee weapons.) -Headshot (Increases headshot damage for ranged weapons.) -Riposte Expert (Increases riposte damage for melee weapons.) -Size Matters (Increases weapon damage based on the size/weight category of the weapon.)
-Beast Hater (Increases damage against beasts, like rats and hounds) -Deity Hater (Increases damage against deities and their loyal servants.) -Demon Hater (Increases damage against demons.) -Dragon Hater (Increases damage against drakes, dragons, and hydras.) -Giant Hater (Increases damage against giants.) -Ghost Hater (Increases damage against ghosts and banshees.) -Necro Hater (Increases damage against necromancers and creatures born thanks to necromancy, so, most skeletons you'll encounter.) -Sorcery Hater (Increases damage against sorcerers and creatures born thanks to sorcery, like the crystal golems.) -Undead Hater (Increases damage against Undead branded by the Darksign, including common Hollows and... many NPCs, or Invaders.)
-Blessed Weapon (Increases elemental damage based on your FAI for FAI-scaling weapons.) -Magic Weapon (Increases magic damage based on your INT for INT-scaling weapons.) -Martial Artist (Increases physical damage dealt by your fists and changes the moveset so the strong attacks are kicks and other martial arts moves.) -Perfect Parry (Increases the time window for performing parries. Some attacks cannot be parried regardless.) -Pyromaniac (Increases fire damage on weapons and pyromancies based on the distance between you and the target or targets, more damage the shorter the distance is.) -Shield Basher (Increases weapon damage of your shield bashes based on the total weight of your shield and armor.) -Tainted Weapon (Increases Bleed, Poison and Toxic build up rates on weapons that inflict these statuses.)
-Antimagic Skin (Reduces damage taken from spells, miracles and pyromancies, but spell slots are always 0, regardless of your ATN score.) -Big Boy/Girl (Increases your Poise slightly, which works even while unarmored and stacks with all other sources of Poise.) -Bleed Resistant (Increases your resistance to Bleeding and decreases Blood Loss damage taken.) -Curse Resistant (Increases your resistance to Curse and decreases the HP penalty imposed by the Curse.) -Deflect Arrows (Reduces damage taken from arrows and bolts. Also lets you destroy the arrows and bolts with weapon attacks, or deflect them right back bwith a timely shield parry. Doesn't work against magical projectiles... or giant boulders. Only arrows and bolts.) -Estus Addict (Increases HP recovery from Estus, but you have a small chance to become 'drunk' on it that stacks when you take several drinks over a short time. You stop being drunk after resting at a bonfire or when enough time passes, but until then your movements and attacks are slower/less accurate.) -Iron Wall (Increases the stability and protection values of your shield when you dual-wield it. When dual-wielded, medium shields bash with the right-hand and parry with the left-hand, then the riposte that follows a party slams the shield from overhead to knock them down.) -Poison Resistant (Increases your resistance to Poison and Toxic, plus prevents them from reducing you below 1 HP.)
-Careful Step (Lets you keep your balance walking on wooden planks and similar narrow bridges without the risk of accidentally falling. Doesn't prevent enemies and their attacks from pushing you off, though.) -Eagle Eye (Lets you see at a greater distance. Also slightly increases the accuracy of all ranged attacks.) -Grab Escape (Lets you escape grab attacks faster, which also negates or at least reduces the damage of grabs.) -Heat Sense (Lets you feel the heat of nearby bonfires, even when you don't have line of sight to them.) -Keen Hearing (Lets you hear quiet or distant sounds more easily, alerting to the presence of danger and nearby enemies.) -Ledge Catcher (Lets you grab onto ledges and pull yourself up, thus clearing gaps you normally cannot cross. You also grab the edge if you were knocked off by some attack, but only if you weren't in the middle of your own attack.) -Lore Scholar (Lets you recall information about items, places and people, thanks to your extensive studies of the world's history and mythology. TL;DR Hint-giving ability.) -Mad Roller (Lets you cover more distance when dodge rolling. You also roll slightly faster, which means the total safety time provided by dodge rolling doesn't change.) -Running Practice (Lets you keep running after jumping or rolling, without losing your speed. Also decreases the stamina cost of running itself, but not the cost of rolling or jumping.) -Spring Up (Lets you spring back up to your feet when knocked down by an attack. This also hits any enemies standing directly next to you, dealing low damage but pushing them back as well.)
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| | | missmidnyte
Posts : 1925 Age : 29 Custom Title : Glitterbug Activity Points : 41889
| Subject: Re: Dark Souls-themed RP? Mon Apr 11, 2016 11:53 am | |
| I haven't played DS but it's been on my to-do list for years and I'm super interested in this. Low-level sounds good, character stat system gets a plus from me, and love the idea of adding some more flavour with homelands + potential deities. Unfortunately as per usual, will be in and out depending on real life commitments... how much flexibility would there for me to float in and out of the group? Would that be a thing we can do, or would it be too disruptive? | |
| | | Xellious Noon Veteran Roleplayer
Posts : 25050 Age : 36 Location : Poland, being anti-average and spreading a high IQ aura around me Permanent Name : Bookman Custom Title : Mr. Peace = Oh Lord, lend me patience to stand the randomness.... Activity Points : 138833
| Subject: Re: Dark Souls-themed RP? Mon Apr 11, 2016 3:10 pm | |
| I didn't expect you to reappear on EA just to post in this RP. I'm honored!
I'm afraid the RP could move a tad too fast for you to keep up at that rate. At least as the typical player character... but how about you'd join and leave as a recurring NPC? Or a character that's summoned for specific battles - in Dark Souls, you get to meet characters from different times you can't meet otherwise by summoning them, like Paladin Leeroy, Dark Iron Tarkus and Witch Beatrice, to name just a few. You could join select battles that way, if you want.
You could also be an NPC and merchant the group meets from time to time. Maybe even an agent of one of the deities, like Oswald of Carim was the agent of Velka. There's a few options for sure, and at any rate, I'd update you on what passes in the meantime between your appearances.
I wish we could meet on Skype and chat. If you'd like that, that's great, but if not, PM me anytime and we'll discuss details. | |
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